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Welcome to the Atelier!

Use Atelier to upload and configure your custom avatars. This tool helps you set up all the necessary parameters to create a configuration file that can be used with the Performs script animation system.

You can drag and drop your .GLB or .GLTF files or select From URL, and paste the link to your file.

Retargeting Bone Mapping

Let's begin with bone mapping to ensure proper retargeting! The system automatically creates an initial mapping that you can adjust as needed.

  • The source skeleton appears in blue and the target skeleton in white, with unmapped bones highlighted in yellow.
  • Click a bone to highlight its match. Modify mappings by selecting a bone on one skeleton and assigning it to the other.
  • Adjustments can also be made via a dropdown menu.

Once completed, click Next.

Body Locations

Hover over a point to see its name. Use Shift + Left-Click to move it and Alt + Left-Click to save its position.

  • Select editing modes to snap to the mesh, use translation gizmos, or adjust arrow rotation.
  • Remove accessories to avoid interference with computations.

Warning: Changing the selection will erase your edits.

Adjust bone mappings as needed before continuing.

Action Units

Map facial expressions with Action Units (AU) supported by our tools. Automatic mapping occurs with BlendShapes (BS), but you can:

  • Add or remove blendshapes.
  • Adjust weight factors for precise expressions.
  • Combine multiple blendshapes into a single Action Unit.

A reference image is provided to guide you.

Miscellaneous Settings

Arm Angles

Fine-tune the avatar's arm movement with custom angle adjustments:

  • Elbow Raise: Angle between the elbow and torso.
  • Shoulder Raise & Hunch: Adjust the shoulder's default angle, negative offset (min angle), and positive offset (max angle).

Once finished, click Export to save your configuration.